Back to the main task in hand: the 3D XNA game which will make up my final year project.
Originally, I stated that my original plan would be to create a game along the lines of Microsoft's Hover! for Windows. However, for now, I'm going to set myself the goal of a simple 3D breakout game. This isn't the most original idea I'll admit, as a quick search of Google reveals, but I feel it is an appropriate goal for a first-time 3D game developer. This way I don't have to worry about 3D modelling of complex objects (as the "models" will simply be shapes such as cuboids and a sphere for the ball). If I find the Breakout project to be a success, then I may then consider expanding it to a Hover clone, time permitting.
For now, I'm in the basis of fishing around tutorial sites and building up my knowledge. The most helpful sites I have found so far have been:
As well as tutorials, I had to research the history of XNA for my introduction. I found this XNA Team blog to be a great help for this.
A couple of months ago I also invested in this book: Introduction to 3D Game Programming (Frank D. Luna). Whilst the intention of the book is to teach the reader 3D DirectX development, the first part of the book deals with the mathematics behind three dimensional movement and transformations, which I feel will be of great use in the future development of my project.
Wednesday, December 27, 2006
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