Wednesday, December 27, 2006

Best of Intentions and BioWars XNA

Yes, so originally this blog was to be regularly updated with my progress, and yet, nothing since the first post.

Well, the reason is because technically no progress has been made. None on the 3D project specifically that is. My reasons are genuine, at least I keep telling myself that and it does make me feel better, somehow. I've had other University coursework commitments; I won't go into boring details about most, but one of significance is that of my Computer Games Development & Design course. For this I was required to either extend and improve an XNA Pacman game that my lecturer developed, or develop a new game using his Pacman "engine". I chose the latter option, and developed a 2D two player shoot 'em up, named BioWars (named after the character sprites I used, from the Apogee game Biomenace). The game was developed in Microsoft XNA Game Studio Express Beta 1, and the source code requires the Beta 1 version of GSE to successfully compile and run. The music from the original version has been extracted to save web space and make for a smaller download.

You can download Game Studio Express Beta 1 here.
You'll also need to download Visual C# Express Edition (also free) here.

You can download the BioWars compilable source code (without music) here.


Screenshots:

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The game is recommended to be played with two Xbox 360 controllers (vibration supported), but is playable simply using the keyboard.

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