<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-35817102</id><updated>2009-10-12T21:50:48.223+01:00</updated><title type='text'>Burkey's Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-35817102.post-7564149037764871259</id><published>2007-05-21T11:18:00.000+01:00</published><updated>2007-05-27T13:18:23.275+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Blogging'/><title type='text'>New Blog on its way</title><content type='html'>So I've decided to get my own hosting and make my own WordPress blog, rather than using the Blogspot site.  This way I can customise it a bit more and host files easier.  Right now I'm in the middle of my finals exams (final one on Thursday), but once they're done I'll be working on getting the new blog online ASAP.  The address will still be &lt;a href="http://www.burkazoid.com/"&gt;www.burkazoid.com&lt;/a&gt;, but I'll be sure to write on here again once its online.&lt;br /&gt;&lt;br /&gt;EDIT: Its online now!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-7564149037764871259?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/7564149037764871259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=7564149037764871259' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/7564149037764871259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/7564149037764871259'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/05/new-blog-on-its-way.html' title='New Blog on its way'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-6886808761311928344</id><published>2007-05-10T20:56:00.000+01:00</published><updated>2007-05-10T21:03:20.042+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>Sky Surfer XNA v0.91b Source Code</title><content type='html'>So here it is, the project I've been working on (on and off) for the last 4 months or so.  At the moment I've only uploaded the source for XNA, as I'm having some issues getting it to deploy to a fully compiled setup file and I don't have time to deal with those issues for a short while.  So in the mean time, if you have XNA Game Studio Express, here's Sky Surfer.  The music has been omitted for copyright reasons, but the sound and every other resource is included:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-weight: bold;" href="http://www.jimmyeatworldlive.co.uk/burkey/games/SkySurfer-v091b-ns-source.zip"&gt;Sky Surfer XNA 0.91b Source Download&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;A readme file is included with the necessary credits for now.  These will eventually be integrated into the main menu.  I also need to get round to changing movements so they are frame-time reliant (ie if it lags it won't affect the game so detrementally, nor will an uber fast computer affect it in the opposite way).  This version only supports 1280x720 resolution and requires an Xbox 360 Controller.  Keyboard and multi-resolution will come in a future release.  Anyway, if anyone has any feedback please let me know.&lt;br /&gt;&lt;br /&gt;PS.  This solution was saved in the latest XNA GSE (1.0 refresh).  The game is fully compatible with the original 1.0 GSE, but I'm not sure if GSE will allow the file to load if its from a newer version.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-6886808761311928344?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/6886808761311928344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=6886808761311928344' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/6886808761311928344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/6886808761311928344'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/05/sky-surfer-xna-v091b-source-code.html' title='Sky Surfer XNA v0.91b Source Code'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-1252187821354168239</id><published>2007-05-09T00:09:00.000+01:00</published><updated>2007-05-09T00:17:01.232+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>Sky Surfer on its way..</title><content type='html'>So, Sky Surfer and its associated thesis was completed in the early hours on Friday morning.  All that remains is for me to thoroughly comment the code, and when I do I'll be putting up some videos, as well as releasing the source code and binaries here.&lt;br /&gt;&lt;br /&gt;I can't say I worked hard over the weekend on doing the commenting, as I was due a welcome break.  So I mostly spent the weekend having a few social drinks and playing plenty of games with a sweet LAN setup of Xbox 360s at a mate's house.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1A_LADHEaEI/RkEEkiBFoVI/AAAAAAAAADw/OCugMc_vTKU/s1600-h/lanparty.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_1A_LADHEaEI/RkEEkiBFoVI/AAAAAAAAADw/OCugMc_vTKU/s400/lanparty.jpg" alt="" id="BLOGGER_PHOTO_ID_5062332481794318674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Game of the weekend was most definitely &lt;span style="font-style: italic;"&gt;Halo 2&lt;/span&gt;.  Oh and I also got a great trade in deal at &lt;span style="font-style: italic;"&gt;GameStop&lt;/span&gt; and got &lt;span style="font-style: italic;"&gt;Kororinpa&lt;/span&gt; [Wii], &lt;span style="font-style: italic;"&gt;Deus Ex&lt;/span&gt; [PS2] and &lt;span style="font-style: italic;"&gt;Crackdown&lt;/span&gt; [360].  More games to add to that Summer Games list.  Just 2 exams between me and shedloads of gaming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-1252187821354168239?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/1252187821354168239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=1252187821354168239' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/1252187821354168239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/1252187821354168239'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/05/sky-surfer-on-its-way.html' title='Sky Surfer on its way..'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_1A_LADHEaEI/RkEEkiBFoVI/AAAAAAAAADw/OCugMc_vTKU/s72-c/lanparty.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-677232800584874585</id><published>2007-05-03T20:50:00.000+01:00</published><updated>2007-05-03T21:03:57.699+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>Sky Surfer Screenshots</title><content type='html'>So as I touch off my final write-up for my XNA Project &lt;span style="font-style: italic;"&gt;Sky Surfer&lt;/span&gt;, here's a wealth of screenshots from the game:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1A_LADHEaEI/Rjo_JiBFoKI/AAAAAAAAACY/G8jDT2tbhFM/s1600-h/screenshot-menu.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_1A_LADHEaEI/Rjo_JiBFoKI/AAAAAAAAACY/G8jDT2tbhFM/s400/screenshot-menu.jpg" alt="" id="BLOGGER_PHOTO_ID_5060426564286914722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_JyBFoLI/AAAAAAAAACg/tyn8-Z8kNAs/s1600-h/screenshot-achievements.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_JyBFoLI/AAAAAAAAACg/tyn8-Z8kNAs/s400/screenshot-achievements.jpg" alt="" id="BLOGGER_PHOTO_ID_5060426568581882034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_JyBFoMI/AAAAAAAAACo/cxf_t-m2W2I/s1600-h/screenshot-achievementUnlocked.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_JyBFoMI/AAAAAAAAACo/cxf_t-m2W2I/s400/screenshot-achievementUnlocked.jpg" alt="" id="BLOGGER_PHOTO_ID_5060426568581882050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1A_LADHEaEI/Rjo_KCBFoNI/AAAAAAAAACw/oWlQQOaAG28/s1600-h/screenshot-level1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_1A_LADHEaEI/Rjo_KCBFoNI/AAAAAAAAACw/oWlQQOaAG28/s400/screenshot-level1.jpg" alt="" id="BLOGGER_PHOTO_ID_5060426572876849362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1A_LADHEaEI/Rjo_KSBFoOI/AAAAAAAAAC4/EiMzPXeRiNA/s1600-h/screenshot-zone2-incar.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_1A_LADHEaEI/Rjo_KSBFoOI/AAAAAAAAAC4/EiMzPXeRiNA/s400/screenshot-zone2-incar.jpg" alt="" id="BLOGGER_PHOTO_ID_5060426577171816674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1A_LADHEaEI/Rjo_kSBFoPI/AAAAAAAAADA/4e681yAW6VU/s1600-h/screenshot-zone3-side.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_1A_LADHEaEI/Rjo_kSBFoPI/AAAAAAAAADA/4e681yAW6VU/s400/screenshot-zone3-side.jpg" alt="" id="BLOGGER_PHOTO_ID_5060427023848415474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1A_LADHEaEI/Rjo_kSBFoQI/AAAAAAAAADI/dpjQgEI38DQ/s1600-h/screenshot-zone4-above.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_1A_LADHEaEI/Rjo_kSBFoQI/AAAAAAAAADI/dpjQgEI38DQ/s400/screenshot-zone4-above.jpg" alt="" id="BLOGGER_PHOTO_ID_5060427023848415490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1A_LADHEaEI/Rjo_kiBFoRI/AAAAAAAAADQ/WXqSE-U0rdQ/s1600-h/screenshot-zone5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_1A_LADHEaEI/Rjo_kiBFoRI/AAAAAAAAADQ/WXqSE-U0rdQ/s400/screenshot-zone5.jpg" alt="" id="BLOGGER_PHOTO_ID_5060427028143382802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_kyBFoSI/AAAAAAAAADY/IOZYvMoyDK8/s1600-h/screenshot-zone6.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_kyBFoSI/AAAAAAAAADY/IOZYvMoyDK8/s400/screenshot-zone6.jpg" alt="" id="BLOGGER_PHOTO_ID_5060427032438350114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_kyBFoTI/AAAAAAAAADg/IYlGwp4Z-B4/s1600-h/screenshot-particles.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_kyBFoTI/AAAAAAAAADg/IYlGwp4Z-B4/s400/screenshot-particles.jpg" alt="" id="BLOGGER_PHOTO_ID_5060427032438350130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_6yBFoUI/AAAAAAAAADo/G5MAA3ZaDkM/s1600-h/screenshot-barriers.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_1A_LADHEaEI/Rjo_6yBFoUI/AAAAAAAAADo/G5MAA3ZaDkM/s400/screenshot-barriers.jpg" alt="" id="BLOGGER_PHOTO_ID_5060427410395472194" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-677232800584874585?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/677232800584874585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=677232800584874585' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/677232800584874585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/677232800584874585'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/05/sky-surfer-screenshots.html' title='Sky Surfer Screenshots'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_1A_LADHEaEI/Rjo_JiBFoKI/AAAAAAAAACY/G8jDT2tbhFM/s72-c/screenshot-menu.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-6352853498803150337</id><published>2007-04-24T13:15:00.000+01:00</published><updated>2007-04-24T15:32:20.312+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>Sky Surfer (XNA) Alpha Coming Next Week</title><content type='html'>Firstly, apologies for the lack of updates.  I've been extremely busy lately and  the blog has unfortunately been pushed to the back of the priority list.  Just  have a few things to say quickly.  SkyWay has now been renamed to its final name of &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Sky Surfer&lt;/span&gt;&lt;/span&gt; (thanks to Gary for the title!).  The game is pretty much complete, apart from sound and a few cosmetic changes, all of which will be done by the release at the end of next week.  The release I put on my blog will more than likely not feature music for [a] copyright reasons (unless I can find some good royalty free tracks) and [b] size restrictions, as XNA's current audio compression is not highly compressive, compared to the likes of MP3 and WMA. The game has the following features:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;3D environment platform based game.&lt;/li&gt;&lt;li&gt;A hover car which the player controls, with the ability to accelerate, brake, turn left and right, and jump.&lt;/li&gt;&lt;li&gt;6 Zones, each with differing levels of gravity, lighting, different textures and a different skybox.&lt;/li&gt;&lt;li&gt;3 levels per zone, making a total of 18 levels.&lt;/li&gt;&lt;li&gt;Levels can be played in any order, and can be selected from the game's menu.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Speed and jump boosts.&lt;/li&gt;&lt;li&gt;Moving barrier obstacles.&lt;/li&gt;&lt;li&gt;Snow particles (in Zone 3).&lt;/li&gt;&lt;li&gt;Particles showing on picking up a boost.&lt;/li&gt;&lt;li&gt;Saved track times, so you can try and beat your previous times.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Each track has a par time associated with it for the player to attempt to beat.  A silver trophy is awarded for track completed over par time, a gold awarded for tracks completed under par time.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Achievements (obviously not official Microsoft achievements, but I have coded my own achievements worth 200 points into the game).&lt;/li&gt;&lt;li&gt;Basic light shading.&lt;/li&gt;&lt;li&gt;Xbox 360 controller support with vibration.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;At the moment only Xbox 360 controller is supported.  I will add keyboard support extremely soon, possibly before I release the alpha version.  Also, the alpha build currently only supports a 1280x720 resolution (720p).  I will hopefully be working on 1024x768 and 800x600 support during the summer.&lt;br /&gt;&lt;br /&gt;Right now I'm in the process of writing up the whole thing for my final submission.  Watch this space!&lt;br /&gt;&lt;em&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-6352853498803150337?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/6352853498803150337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=6352853498803150337' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/6352853498803150337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/6352853498803150337'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/04/sky-surfer-xna-beta-coming-next-week.html' title='Sky Surfer (XNA) Alpha Coming Next Week'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-3520999986857698750</id><published>2007-04-10T15:07:00.000+01:00</published><updated>2007-04-10T15:08:19.359+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='skyboxes'/><title type='text'>Great Skybox Resource</title><content type='html'>Wow, I've just stumbled across this pretty amazing resource of skyboxes.  Thought I would mention it here for anyone else who may be on the prowl for good high resolution skybox textures:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.hazelwhorley.com/textures.html"&gt;Hazel Whorley's Skybox Textures&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-3520999986857698750?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/3520999986857698750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=3520999986857698750' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/3520999986857698750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/3520999986857698750'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/04/great-skybox-resource.html' title='Great Skybox Resource'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-1588794391495258203</id><published>2007-04-10T13:26:00.000+01:00</published><updated>2007-04-24T13:25:47.230+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>SkyWay XNA: Snow World (WIP) Video</title><content type='html'>Here's a short video from 2 of the 3 levels of the snow world, featuring speed and jump boosts.  Remember, this is purely work in progress.  Particle system (stars on the boosts) thanks to help of &lt;a href="http://jsedlak.org/node/177?page=0%2C1"&gt;this tutorial&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;object&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZkMDogksw-g"&gt;&lt;embed src="http://www.youtube.com/v/ZkMDogksw-g" type="application/x-shockwave-flash" height="350" width="430"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-1588794391495258203?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/1588794391495258203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=1588794391495258203' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/1588794391495258203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/1588794391495258203'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/04/skyway-xna-snow-world-wip-video.html' title='SkyWay XNA: Snow World (WIP) Video'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-9028356005189072038</id><published>2007-04-08T14:36:00.000+01:00</published><updated>2007-04-24T13:25:47.231+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>SkyWay Level Design</title><content type='html'>So the last few days has taught me that I am completely terrible at level design.  Thankfully my project's marking won't exactly rely heavily on good level design.  In saying that, I've been doing my best to get some good looking skyboxes and textures for each zone.  So far there are three zones (each with varying gravity, textures and skybox), and I've made three levels for each zone.  My aim is for at least six zones of three levels each.  Here's a few screenshots of the zones so far, each showing a different in game camera angle as well:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1A_LADHEaEI/RhjwinrdX_I/AAAAAAAAAAo/fTRiWSTtxB8/s1600-h/skyway_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_1A_LADHEaEI/RhjwinrdX_I/AAAAAAAAAAo/fTRiWSTtxB8/s400/skyway_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5051051459653492722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1A_LADHEaEI/RhjwrHrdYAI/AAAAAAAAAAw/SDdm5n-Ts64/s1600-h/skyway_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_1A_LADHEaEI/RhjwrHrdYAI/AAAAAAAAAAw/SDdm5n-Ts64/s400/skyway_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5051051605682380802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1A_LADHEaEI/RhjwznrdYBI/AAAAAAAAAA4/euB9YbQZ8LY/s1600-h/skyway_3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_1A_LADHEaEI/RhjwznrdYBI/AAAAAAAAAA4/euB9YbQZ8LY/s400/skyway_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5051051751711268882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I have also now added moving barriers to some of the later levels, which, obviously, the player must avoid.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1A_LADHEaEI/RhjydnrdYCI/AAAAAAAAABA/wF4o0KvhsEQ/s1600-h/skyway_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_1A_LADHEaEI/RhjydnrdYCI/AAAAAAAAABA/wF4o0KvhsEQ/s400/skyway_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5051053572777402402" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-9028356005189072038?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/9028356005189072038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=9028356005189072038' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/9028356005189072038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/9028356005189072038'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/04/skyway-level-design.html' title='SkyWay Level Design'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_1A_LADHEaEI/RhjwinrdX_I/AAAAAAAAAAo/fTRiWSTtxB8/s72-c/skyway_1.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-6178178428428501551</id><published>2007-04-05T12:51:00.000+01:00</published><updated>2007-04-24T13:25:47.232+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='skyboxes'/><title type='text'>Dreaming of Blue Skies</title><content type='html'>So the past few days I've been looking for some nice skyboxes to make the game look nicer.  After much hunting I found a great resource site at &lt;a href="http://www.quadropolis.us/"&gt;Quadropolis&lt;/a&gt;, which has some great high resolution skyboxes uploaded by contributers.  Their on-site search seems to be a bit bolloxed at the minute (read 'not working'), so the easiest way to find the skyboxes is using a &lt;a href="http://www.google.co.uk/search?hl=en&amp;safe=off&amp;amp;q=site%3Aquadropolis.us+skybox&amp;btnG=Search&amp;amp;meta="&gt;Google query&lt;/a&gt;.  Anyway, here's a quick snapshot of how the first level looks now:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1A_LADHEaEI/RhTkcXrdX-I/AAAAAAAAAAg/g2MUAV7LwL0/s1600-h/new_skybox_image.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_1A_LADHEaEI/RhTkcXrdX-I/AAAAAAAAAAg/g2MUAV7LwL0/s400/new_skybox_image.jpg" alt="" id="BLOGGER_PHOTO_ID_5049912258232934370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Much nicer!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-6178178428428501551?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/6178178428428501551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=6178178428428501551' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/6178178428428501551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/6178178428428501551'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/04/dreaming-of-blue-skies.html' title='Dreaming of Blue Skies'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1A_LADHEaEI/RhTkcXrdX-I/AAAAAAAAAAg/g2MUAV7LwL0/s72-c/new_skybox_image.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-4027040596997265785</id><published>2007-03-24T18:39:00.000Z</published><updated>2007-04-24T13:25:47.232+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>SkyWay: From X-Wing to Hovercar</title><content type='html'>Its never been my intention to stick with the X-Wing as the craft for SkyWay because, lets face it, who associates an X-Wing craft with not being able to fly, and jumping and bouncing between platforms?  So thanks to the wonderful 3D modelling resource site that is &lt;a href="http://www.max-realms.com/"&gt;Max Realms&lt;/a&gt;, I found this new model.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1A_LADHEaEI/RgVyM4IjePI/AAAAAAAAAAU/lNsuXHhHsg8/s1600-h/hovercar.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_1A_LADHEaEI/RgVyM4IjePI/AAAAAAAAAAU/lNsuXHhHsg8/s400/hovercar.jpg" alt="" id="BLOGGER_PHOTO_ID_5045564523090770162" border="0" /&gt;&lt;/a&gt;Its... odd.. to say the least, but its interesting and pretty different, so I thought it would do the job nicely.  This hovercar model is created by &lt;a href="mailto:david.n.goodman@max-realms.com"&gt;David Goodman&lt;/a&gt;, and be found at the Max Realms site.  Expect to see some more game shots very soon.  I'm currently working on better collision detection (as always) and level design.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-4027040596997265785?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/4027040596997265785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=4027040596997265785' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/4027040596997265785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/4027040596997265785'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/03/skyway-from-x-wing-to-hovercar.html' title='SkyWay: From X-Wing to Hovercar'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_1A_LADHEaEI/RgVyM4IjePI/AAAAAAAAAAU/lNsuXHhHsg8/s72-c/hovercar.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-971994676897838530</id><published>2007-03-07T14:49:00.000Z</published><updated>2007-04-02T16:19:52.269+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><title type='text'>Games I'm Looking Forward To</title><content type='html'>Thought I would take some time out of my headache studies (as in studies that cause headaches, not studies on headaches) to post up some of the games I'm looking forward to in the future.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Theme Park &lt;/span&gt;[DS] - I could never get into Theme Park World.  It had great graphics, but it just didn't have the charm of the original Theme Park.  So a remake of the original Theme Park for my favourite handheld?  Hell yes!  I was a huge fan of the original Theme Park.  Granted I wasn't exactly great at it, but it was a hell of a lot of fun to play, even if I could never stop the inevitable puke epidemics that followed the roller coaster.  Heres hoping this lives up to the original's gameplay, and doesn't skimp on the features!&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Sim City&lt;/span&gt; [DS] - Another fantastic sim game coming to DS for me to fail miserably at.  Sim City 2000 was the only game I really ever approved of cheating in.  Something tells me I'm doomed to take the mortal route with this port and watch myself fail miserably all over again.  Still, it'll be sweet joyous failure.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Worms&lt;/span&gt; [XBLA] - This morning Worms HD came out on Xbox 360's Live Arcade.  Having been a fan of all Worms games, this was an essential purchase.  From a quick look I noticed there isn't half as many weapons as say Worms World Party, but following prior interviews with the game developers I'd come to expect that.  I'm just hoping this will be as fun as World Party, both offline and online.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Forza Motorsport 2&lt;/span&gt; [360] - Every preview clip of this I've seen has just left me in awe.  I'm almost finished Project Gotham 3 (one of the first games I got with my 360), and this will be the perfect game to add to my racing collection.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Hotel Dusk&lt;/span&gt; [DS] - I &lt;span style="font-style: italic;"&gt;will&lt;/span&gt; get round to playing this some day.  I have fond memories of the adventure game genre, so I'm hoping this will be a nice return to it.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Final Fantasy XII&lt;/span&gt; [PS2] - Having not yet completed FF7 is still in my Pile O'Shame.  I'm working on it though.  Once I'm done with FF7, I'm looking forward to checking out 12.&lt;/li&gt;&lt;/ul&gt;I still have plenty of other games to come back to as well: Resident Evil 4, Gitaroo Man, Zelda: Twilight Princess, the list goes on.  This summer is going to be a hell of a catch up period.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-971994676897838530?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/971994676897838530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=971994676897838530' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/971994676897838530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/971994676897838530'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/03/games-im-looking-forward-to.html' title='Games I&apos;m Looking Forward To'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-6609186885712206079</id><published>2007-02-20T18:24:00.000Z</published><updated>2007-04-24T13:25:47.233+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>SkyWay Progress Video 2</title><content type='html'>Here's another video of the current progress on the game:&lt;br /&gt;&lt;br /&gt;&lt;object&gt;&lt;param name="movie" value="http://www.youtube.com/v/Cp3eqesj0ds"&gt;&lt;embed src="http://www.youtube.com/v/Cp3eqesj0ds" type="application/x-shockwave-flash" height="350" width="430"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;As mentioned before: &lt;span id="RemainvidDescCp3eqesj0ds" style="display: inline;"&gt;Collision detection is now fixed for the most part. The game now uses the Xbox 360 controller with rumble. New camera angles are added and also the ability to pan around the craft with the right thumbstick. The left thumbstick controls the craft's direction, the triggers accelerate and brake, A jumps, and Y changes camera angle. Still have to add a collision explosion hence why it jumps back to the start when the craft hits an obstacle.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-6609186885712206079?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/6609186885712206079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=6609186885712206079' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/6609186885712206079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/6609186885712206079'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/02/skyway-progress-video-2.html' title='SkyWay Progress Video 2'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-8745307294738197881</id><published>2007-02-18T19:02:00.000Z</published><updated>2007-04-24T13:25:47.233+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>SkyWay Onscreen HUD</title><content type='html'>So this weekend I've got the Xbox 360 controller working with the game, a bit of rumble in there, and I've also designed a prototype HUD for the game, as shown in the screenshot below (click to enlarge).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i3.photobucket.com/albums/y73/DJBurkey/XNA/skyway_hud1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://i3.photobucket.com/albums/y73/DJBurkey/XNA/skyway_hud1.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;At the moment the design is still only a prototype, it is more than likely elements will be moved around.  The gravity value represents how much gravity is in effect on that level.  The exit proximity is basically a level progress bar.  The speedometer represents the player's current speed.  Finally, the oxygen represents how long the player has left in the level before death (i.e. time limit).&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-8745307294738197881?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/8745307294738197881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=8745307294738197881' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/8745307294738197881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/8745307294738197881'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/02/skyway-onscreen-hud.html' title='SkyWay Onscreen HUD'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-1350619380717542596</id><published>2007-02-10T13:37:00.000Z</published><updated>2007-04-24T13:25:47.233+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>Quick Update on "SkyWay"</title><content type='html'>So whats been fixed since the video?&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed visual fade.&lt;/li&gt;&lt;li&gt;Proper (at least seems so thus far!) collision detection.&lt;/li&gt;&lt;li&gt;Better control sensitivity.&lt;/li&gt;&lt;/ul&gt;And this is whats in the pipeline:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Xbox 360 controller integration, including vibration.&lt;/li&gt;&lt;li&gt;On screen HUD - visual cockpit style.&lt;/li&gt;&lt;li&gt;Ship bounce on jump.&lt;/li&gt;&lt;li&gt;Explosion when collision occurs.&lt;/li&gt;&lt;li&gt;Multiple Levels.&lt;/li&gt;&lt;li&gt;Differing environment (textures, skybox and gravity) for different zones.&lt;/li&gt;&lt;li&gt;Sound (this will come more towards the final stages).&lt;/li&gt;&lt;li&gt;Options where sensitivit and lighting (and possibly a few other factors) can be altered.&lt;/li&gt;&lt;li&gt;Possibly shadowing under the ship (I hope!).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;This is by no means a definite list.  There will hopefully be plenty to add, and possibly some things which will be dropped.  Burkey over and out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-1350619380717542596?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/1350619380717542596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=1350619380717542596' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/1350619380717542596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/1350619380717542596'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/02/quick-update-on-skyway.html' title='Quick Update on &quot;SkyWay&quot;'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-847042380154684330</id><published>2007-01-27T19:28:00.000Z</published><updated>2007-04-24T13:25:47.234+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>SkyWay Prototype Video</title><content type='html'>So here's a short video of what I've got so far for my project code-named "SkyWay".  The collision detection is broken, jumping isn't the way I want it to be, and I only use a short map.  But, for now, I'm pretty pleased considering this is my first hard coded 3D game, and only my second hard coded game ever.  Quite a testament to XNA in my opinion.&lt;br /&gt;&lt;br /&gt;&lt;object&gt;&lt;param name="movie" value="http://www.youtube.com/v/sc9hTDm860M"&gt;&lt;embed src="http://www.youtube.com/v/sc9hTDm860M" type="application/x-shockwave-flash" height="350" width="430"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This week (since my last post) has mainly been spent doing research.  The prototype will be somewhat improved for my prototype demonstration of it next week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-847042380154684330?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/847042380154684330/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=847042380154684330' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/847042380154684330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/847042380154684330'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/01/skyway-prototype-video.html' title='SkyWay Prototype Video'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-4862484874926584793</id><published>2007-01-22T21:54:00.000Z</published><updated>2007-04-24T13:25:47.234+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>Goodbye Breakout, Hello SkyWay</title><content type='html'>So once again my main idea for my final year 3D XNA game has changed.  If you've been reading my blog, you'll know that I originally began with the idea of creating a game similar to Microsoft's Hover.  Well, that was before I knew what 3D programming really involved.  I think decided a 3D Breakout clone would be a better idea, due to it using simple shapes and only plane collision.  Upon doing a few 3D tutorials (from &lt;a href="http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series1/Starting_a_project.php"&gt;Riemer's Excellent Tutorial site&lt;/a&gt;) I realised that Breakout was going to cause problems for me as well (mainly indoor lighting which I struggled with attempting); that and the fact Breakout is predominantly meant to be played as a 2D game.  I wanted to make something that worked best &lt;span style="font-style: italic;"&gt;in&lt;/span&gt; 3D, as well as would be fun.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 210px;" src="http://img252.imageshack.us/img252/5991/skyroadsthumb0jz.jpg" alt="" border="0" /&gt;Last night, thanks to insomnia, I was brainstorming, and remembered an old DOS game I used to play and enjoy constantly: Bluemoon's excellent &lt;a style="font-weight: bold;" href="http://www.bluemoon.ee/history/skyroads/"&gt;Skyroads&lt;/a&gt; (now available for free download).  The basic idea of the game is to drive your small space craft along an obstacle course whereby you must avoid hitting the obstacles or falling off the track, whilst maintaining enough speed so that you finish the track before you run out of time.  I have decided that this game would be very suitable for my project: its fun, its 3D, and most importantly, I feel its within my ability.&lt;br /&gt;&lt;br /&gt;Working from Riemer's &lt;a href="http://www.riemers.net/eng/Tutorials/XNA/Csharp/series2.php"&gt;XNA Flight Simulator tutorial&lt;/a&gt;, I am beginning to construct the game.  I have included some work in progress screenshots below.  Bare in mind almost everything you see in these shots is going to be changed: the skybox, the ground textures, the spacecraft model.  At the moment I have a very primitive gravity acting in the world, and collision detection which barely works.  Expect at least one more update this week to the blog.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i3.photobucket.com/albums/y73/DJBurkey/XNA/skyway-screenshot1.jpg"&gt;&lt;img style="width: 109px; height: 109px; cursor: pointer;" src="http://i3.photobucket.com/albums/y73/DJBurkey/XNA/skyway-screenshot1.jpg" border="0" /&gt;&lt;/a&gt;  Screenshot in solid mode (click to enlarge)&lt;br /&gt;&lt;a href="http://i3.photobucket.com/albums/y73/DJBurkey/XNA/skyway-screenshot2wireframe.jpg"&gt;&lt;img style="width: 109px; height: 109px; cursor: pointer;" src="http://i3.photobucket.com/albums/y73/DJBurkey/XNA/skyway-screenshot2wireframe.jpg" border="0" /&gt;&lt;/a&gt;  Screenshot in wireframe mode (click to enlarge)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-4862484874926584793?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/4862484874926584793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=4862484874926584793' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/4862484874926584793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/4862484874926584793'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/01/goodbye-breakout-hello-skyway.html' title='Goodbye Breakout, Hello SkyWay'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-2603763539025807367</id><published>2007-01-13T13:58:00.000Z</published><updated>2007-04-02T16:19:52.270+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><title type='text'>Games of 2006</title><content type='html'>So since my final winter exam was yesterday, I thought I'd take this weekend to unwind before diving right into my project prototype on Monday.  I've been meaning to make a post about my favourite games of 2006 and what I'm playing now, so here goes!&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;span style="font-weight: bold;"&gt;My Games of 2006&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="font-weight: bold;"&gt;1.  The Legend of Zelda: Twilight Princess&lt;span style="font-weight: normal;"&gt; [Wii]&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;2.  Guitar Hero I &amp; II&lt;span style="font-weight: normal;"&gt; [PS2]&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;3.  Elite Beat Agents&lt;span style="font-weight: normal;"&gt; [DS]&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;4.  Elder Scrolls IV: Oblivion&lt;span style="font-weight: normal;"&gt; [PC]&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;5.  Gears of War&lt;span style="font-weight: normal;"&gt; [360]&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;6.  New Super Mario Brothers&lt;span style="font-weight: normal;"&gt; [DS]&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;7.  Ghost Recon: Advanced Warfighter&lt;span style="font-weight: normal;"&gt; [360]&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;8.  Half Life 2: Episode 1&lt;span style="font-weight: normal;"&gt; [PC]&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;9.  Viva Pinata&lt;span style="font-weight: normal;"&gt; [360]&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;10. Wii Sports&lt;span style="font-weight: normal;"&gt; [Wii]&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;So there you have it.  Viva Pinata could possibly had ranked higher had I had more playtime with it, but since its my final year, spare time has been rare this year.  Also, an honourable mention goes to &lt;span style="font-weight: bold;"&gt;42 All Time Classics&lt;/span&gt; on the DS; I only managed to pick it up after Christmas but since then its brought a multitude of multiplayer joy, as well as a great game to play when you can't sleep!&lt;br /&gt;&lt;br /&gt;My "currently playing" games list consists of:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;NHL '07&lt;/span&gt; [360]&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;42 All Time Classics&lt;/span&gt; [DS]&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Rainbow Six: Vegas&lt;/span&gt; [360]&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Pro Evolution Soccer 6&lt;/span&gt; [360] (usually only local multiplayer)&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Frogger &lt;/span&gt;[Xbox Live Arcade]&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Gears of War&lt;/span&gt; [360]&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-2603763539025807367?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/2603763539025807367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=2603763539025807367' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/2603763539025807367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/2603763539025807367'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/01/games-of-2006.html' title='Games of 2006'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-8029855857282202093</id><published>2007-01-06T15:40:00.000Z</published><updated>2007-04-02T16:20:17.193+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Blogging'/><title type='text'>Blog Seasoning</title><content type='html'>So I've added some features down the right hand side of the blog.  Nothing of interest really, or to do with my 3D project, more just to make this feel a bit more like a home page for me.  So now you can find my Xbox Live gamercard with gamertag info, my Nintendo DS and Wii codes, and a live feed from what I'm listening to right now, courtesy of Last.fm.&lt;br /&gt;&lt;br /&gt;This is what happens when I'm supposed to be revising for exams with Powerpoint slides on my laptop. :-(&lt;br /&gt;&lt;br /&gt;EDIT:  I've also added links to my dj mixes along the right as well, just in case people are still coming to my site looking for them.  Sorry, no tracklistings anymore, at least for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-8029855857282202093?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/8029855857282202093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=8029855857282202093' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/8029855857282202093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/8029855857282202093'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2007/01/blog-seasoning.html' title='Blog Seasoning'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-1909981952052716649</id><published>2006-12-27T22:29:00.000Z</published><updated>2007-04-24T13:25:47.234+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sky Surfer XNA'/><title type='text'>So, back to the 3D project..</title><content type='html'>Back to the main task in hand: the 3D XNA game which will make up my final year project.&lt;br /&gt;&lt;br /&gt;Originally, I stated that my original plan would be to create a game along the lines of Microsoft's &lt;a href="http://en.wikipedia.org/wiki/Hover%21"&gt;Hover!&lt;/a&gt; for Windows.  However, for now, I'm going to set myself the goal of a simple 3D breakout game.  This isn't the most original idea I'll admit, as a &lt;a href="http://www.google.co.uk/search?hl=en&amp;q=3d+breakout&amp;amp;btnG=Google+Search&amp;meta="&gt;quick search of Google reveals&lt;/a&gt;, but I feel it is an appropriate goal for a first-time 3D game developer.  This way I don't have to worry about 3D modelling of complex objects (as the "models" will simply be shapes such as cuboids and a sphere for the ball).  If I find the Breakout project to be a success, then I may then consider expanding it to a Hover clone, time permitting.&lt;br /&gt;&lt;br /&gt;For now, I'm in the basis of fishing around tutorial sites and building up my knowledge.  The most helpful sites I have found so far have been:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series1/Starting_a_project.php"&gt;Riemers XNA C# 3D Tutorial&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://xbox360homebrew.com/content/XNATutorialMasterList.aspx"&gt;Xbox 360 homebrew tutorials&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;As well as tutorials, I had to research the history of XNA for my introduction.  I found this &lt;a href="http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx"&gt;XNA Team blog&lt;/a&gt; to be a great help for this.&lt;br /&gt;&lt;br /&gt;A couple of months ago I also invested in this book: &lt;a href="http://www.amazon.co.uk/Introduction-Game-Programming-DirectX-9-0/dp/1556229135"&gt;Introduction to 3D Game Programming (Frank D. Luna)&lt;/a&gt;.  Whilst the intention of the book is to teach the reader 3D DirectX development, the first part of the book deals with the mathematics behind three dimensional movement and transformations, which I feel will be of great use in the future development of my project.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-1909981952052716649?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/1909981952052716649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=1909981952052716649' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/1909981952052716649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/1909981952052716649'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2006/12/so-back-to-3d-project.html' title='So, back to the 3D project..'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-116724128345054506</id><published>2006-12-27T17:18:00.000Z</published><updated>2007-04-02T16:24:05.984+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BioWars XNA (beta 1)'/><title type='text'>Best of Intentions and BioWars XNA</title><content type='html'>Yes, so originally this blog was to be regularly updated with my progress, and yet, nothing since the first post.&lt;br /&gt;&lt;br /&gt;Well, the reason is because technically no progress has been made.  None on the 3D project specifically that is.  My reasons are genuine, at least I keep telling myself that and it does make me feel better, somehow.  I've had other University coursework commitments; I won't go into boring details about most, but one of significance is that of my Computer Games Development &amp; Design course.  For this I was required to either extend and improve an XNA Pacman game that my lecturer developed, or develop a new game using his Pacman "engine".  I chose the latter option, and developed a 2D two player shoot 'em up, named &lt;span style="font-style: italic;"&gt;BioWars&lt;/span&gt; (named after the character sprites I used, from the Apogee game &lt;a href="http://www.3drealms.com/menace/"&gt;&lt;span style="font-style: italic;"&gt;Biomenace&lt;/span&gt;&lt;/a&gt;).  The game was developed in Microsoft XNA Game Studio Express Beta 1, and the source code requires the Beta 1 version of GSE to successfully compile and run.  The music from the original version has been extracted to save web space and make for a smaller download.&lt;br /&gt;&lt;br /&gt;You can &lt;a href="http://www.jimmyeatworldlive.co.uk/otherfiles/XGSESetup-Beta1.msi"&gt;download Game Studio Express Beta 1 here&lt;/a&gt;.&lt;br /&gt;You'll also need to &lt;a href="http://msdn.microsoft.com/vstudio/express/visualcsharp/"&gt;download Visual C# Express Edition (also free) here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;You can &lt;a href="http://www.jimmyeatworldlive.co.uk/burkey/BioWars.zip"&gt;download the BioWars compilable source code (without music) here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Screenshots:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img350.imageshack.us/my.php?image=clipboard03qc1.jpg" target="_blank"&gt;&lt;img src="http://img350.imageshack.us/img350/7332/clipboard03qc1.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt; &lt;a href="http://img153.imageshack.us/my.php?image=clipboard01qx9.jpg" target="_blank"&gt;&lt;img src="http://img153.imageshack.us/img153/761/clipboard01qx9.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt; &lt;a href="http://img295.imageshack.us/my.php?image=clipboard02me0.jpg" target="_blank"&gt;&lt;img src="http://img295.imageshack.us/img295/4418/clipboard02me0.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt; &lt;a href="http://img262.imageshack.us/my.php?image=clipboard04ay1.jpg" target="_blank"&gt;&lt;img src="http://img262.imageshack.us/img262/7227/clipboard04ay1.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game is recommended to be played with two Xbox 360 controllers (vibration supported), but is playable simply using the keyboard.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-116724128345054506?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/116724128345054506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=116724128345054506' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/116724128345054506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/116724128345054506'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2006/12/best-of-intentions-and-biowars-xna.html' title='Best of Intentions and BioWars XNA'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35817102.post-116051475969970556</id><published>2006-10-10T21:57:00.000+01:00</published><updated>2007-04-24T13:26:01.304+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General Blogging'/><title type='text'>Introduction</title><content type='html'>Hi everyone,&lt;br /&gt;&lt;br /&gt;Firstly I have no idea how many people will ever publicly read this blog, but for now I'm just starting this for my own purposes.  The objective of this blog is to record my experiences in developing a 3D game on the &lt;a href="http://msdn.microsoft.com/xna/"&gt;Microsoft XNA Studio&lt;/a&gt; platform.  This is to be my final year project in my BSc Computing degree course.&lt;br /&gt;&lt;br /&gt;Throughout this blog I hope to record my experiences, problems, and hopefully solutions during my project's development.  Let me just fill you in on my programming experience... I've previously made a game on Game Maker, which is a far cry from hard coding in C#, and I have also never delved into 3D programming or graphics AT ALL, so to say this is an ambitious project is an understatement.  However, as it is, I can only do my best and hopefully get by to create some sort of primitive 3D game.  I have until next May approximately to submit my project.&lt;br /&gt;&lt;br /&gt;So far my idea is to create a small game similar to Microsoft's &lt;a href="http://en.wikipedia.org/wiki/Hover%21"&gt;Hover game&lt;/a&gt; from ~1995.  This may prove too ambitious in the future but for now it is my aim.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35817102-116051475969970556?l=james-burke.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://james-burke.blogspot.com/feeds/116051475969970556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=35817102&amp;postID=116051475969970556' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/116051475969970556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35817102/posts/default/116051475969970556'/><link rel='alternate' type='text/html' href='http://james-burke.blogspot.com/2006/10/introduction.html' title='Introduction'/><author><name>Burkey</name><uri>http://www.blogger.com/profile/08716179359077366437</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07201448064206522159'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>